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Why you should not buy Jump pack DVD and the mobile game system by Trey Smith


You should not buy the Jump pack DVD and the mobile game System by Trey Smith because it is not as great as he picture it.

You should not buy any courses without knowing some facts.

First it was fun to watch that he was giving away a DVD about his mobile game experience (by free I mean you must pay shipping and handling).

It was an innocent move at first. I was waiting for something else like a course. Today the e-mail was out.

This innocent DVD giveaway was another marketing tactics to sell you a dream. That dream was to become the next Mobile game development studio superstar.

It is a nice dream but at $500 it is not a cheap decision.

So let’s check and dive in the mobile game world.

It’s hard to find success

In one e-mail Trey smith use the OMGPOP’s Huge DrawSomething sale to Zynga as an example.

The price tag was around $210 millions. Before you go crazy over those numbers as big as lottery money, you should know OMGPOP’s story.

OMGPOP made 30 games since 2007 before they had their huge blockbuster DrawSomething.

Yes I said 30 titles since 2007 and it is 2012 now. Those 30 games fail big times.

OMGPOP was almost bankrupt but thank god for them they made DrawSomething at the right moment after many hurdles.

You can check this excellent article as my reference for every numbers and affirmation I use this far.

One success is not enough

The other cool fact to know is success does not guarantee another success.

You may or may not know the cool Fruit Ninja game; the company behind that game fails to have another success with another game.

They were able to gain success with a sequel just like Rovio and their angry bird stuff.

You can read the forbes article about my last argument here.

Those successes are anything but unique.

My only advice is to not jump in this industry without passion with games and game development. It is a though industry, I witness it every day here Montreal. I see studio open and close every month.

You should be able and ready to fail 30 times like OMGPOP.

Trey smith tries to sell you a dream to fund his game development. I know it and they know it.

I don’t say his course is BS or anything like that but you should know everything before you jump in this crazy industry.

I hope I help you make the right decision.

Have a nice day

 

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7 comments on “Why you should not buy Jump pack DVD and the mobile game system by Trey Smith
  1. Hi…my name is Kent Kardashian and I want to make blogroll with U…visit my website and please, if u agree send me an email.

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  2. Robert says:

    OMGPop was doing $100,000 per month in revenue before draw something.

    • DMaind says:

      Robert, it was earning $100k a month after investing $16 million.
      Do you think it is a profitable investment?

  3. Chris says:

    Thanks for the info… I thought it was most likely ONE BIG UP-SELL but you never know for sure.

    • Ricky S says:

      that’s the problem you never know for sure… I always say trust your guts… if its too good to be true its maybe too good to be true….

  4. Tony R. says:

    I think sales/interest for this bundle might have tapered off, as I just received an e-mail about how the program is now being offered for $47 (apparently 95% off what it was previously selling for – as shown here http://pages.gameacademy.com/1b-1gameoffer/ – the url alone makes me wonder how many promotions are running at the moment). The whole premise actually bothers me thought and here’s why.

    Trey is big on saying “I got these games published without touching a single line of code!” It’s completely possible to play a part in game development without having any real programming background (obviously playing up the fear of one of the larger hurtles in game development, but by no means the only one). However, to those of us who are actually developers this statement is equivalent to the CEO of BMW saying, “I’ve never driven a car, but I have a great plan on how to makes lot of money off of them!” It is actually worse than that because BMW is an established brand with an existing infrastructure in place. You need to be able to communicate, at least on some level, to the programmers just like you would the artists, sound engineers, etc that are working on a title. I don’t actually know how he operates (I would watch the “Jump Pack” documentary if provided for free digitally, but apparently it contains many important secrets x.X) but this kind of attitude doesn’t help the state of mobile gaming and the amount of shovel-ware that already exists.

    Again, I’m not saying you have to know the ins and outs of every facet of game development (well, unless you are an indie game developer =p), but based on what he is saying, it seems like most of the work is farmed out (which can produce a wide range of results in itself) and some type of ad system is in place (which aren’t as lucrative as they once were; even the intrusive ones). I’m sorry, I’m giving myself a headache and I don’t think I’m saying anything that someone hasn’t said before (and likely in a better fashion). Thanks for this article as well as subsequent ones and links to other related stories.

    The only tidbit of helpful information I could give to anyone out there is check out the official IGDA (International Game Developers Association) website. Chances are for most of you that there is a local chapter that you can join and get to meet and interact with real game developers (I’m personally a member of both the Washington D.C. and Baltimore, MD chapters). If you are the anti-social type, there are great examples/tutorials/videos/etc out there on the Internet that are both free and legal and cover every field. Do you think you want to be a translator? A concept artist? A folly engineer? There is so much out there, that by the time to you are ready to invest real money (I suggest doing so in eBooks first), you will have an idea of what to look for.

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